exampleuser" On October 13, 2005, Yahoo and Microsoft announced plans to introduce interoperability between their two messengers, creating the second-largest real-time communications service userbase worldwide: 40 percent of all users (AIM currently holds 56 percent).The announcement comes after years of third-party interoperability success (most notably, Trillian and Pidgin) and criticisms that the major real-time communications services were locking their networks.As of December 14, 2012, the interoperability between Yahoo Messenger and Windows Live Messenger ceased to exist.
Yahoo's software previously allowed users with newer versions (8 through 10) to use webcams.
This option enables users from distances all over the world to view others who have installed a webcam on their end.
There are various games and applications available that can be accessed via the conversation window by clicking the games icon and challenging your current contact. As of April 18, 2014, games were removed from Yahoo Messenger.
In version 8.0, Yahoo Messenger featured the ability for users to create plug-ins, which are then hosted and showcased on the Yahoo Plug-in gallery.
The service is free with provided speeds averaging from a range in between 1 and 2 frames per second.
The resolution of the images can be seen starting at 320×240 pixels or 160×120.
This allowed Yahoo and Windows Live Messenger users to chat to each other without the need to create an account on the other service, provided both contacts used the latest versions of the clients.
It was not possible to talk using the voice service between the two different messengers.
These included: On November 4, 2014, the Electronic Frontier Foundation listed Yahoo! It received a point for encryption during transit, but missed points because communications were not encrypted with a key the provider didn't have access to (i.e.